Rough leak highlights a major problem Rockstar needs to address

overwhelming success of Grand Theft Auto V It’s actually guaranteed that we’ll end up with a Grand Theft Auto 6, it is not a question of if but when.There have been literally dozens of leaks and rumors over the years Grand Theft Auto 6and the latest in the string claims the game is getting a soft reboot due to some criticism Red Dead Redemption 2.

Rumors come from moth culture, a Twitter account covering leaks from the entertainment industry. According to moth culture, Grand Theft Auto 6 About 70% complete by 2020, but Rockstar decided to overhaul the game due to surrounding criticism Red Dead Redemption 2. Keep in mind we still don’t have any official confirmation that Rockstar is working on it Grand Theft Auto 6.

While the leak itself is shaky at best, it actually highlights a design issue that continues to plague Rockstar games, even for the love they always end up being loved.Despite having a powerful and immersive open world, the main quest design of Rockstar games still feels outdated, and Red Dead Redemption 2 is one of the worst offenders.

Red Dead Redemption 2 An extraordinary story told with a more memorable protagonist than John Marston, but the act of actually playing Arthur Morgan’s story can feel downright dull at times. The biggest problem is that the game’s main missions don’t vary enough, and there’s little freedom in how you approach them. It almost feels like Rockstar doesn’t trust its players to figure out what to do, so they need to always be pointed exactly where to go.

No matter how a mission starts in RDR2, it always ends in a shootout.rock star

Even in situations where it seems like you shouldn’t be going to a specific place, you always have an active waypoint that guides you exactly where to go. For example, in one mission you steal a stagecoach and need to park it in a secluded place, but you can’t put it in any secluded place, you have to go to a specific point highlighted on the map. At the same time, every mission will end with the exact same shootout, no matter what happened at the beginning. Stealth missions suddenly turned into gunfights, escort missions suddenly turned into gunfights, everything turned into gunfights.

Incredible how formulaic and digital the main story is Red Dead Redemption 2 Yes, Especially compared to the richly detailed open world full of emergencies.feel like Red Dead Redemption 2 Contains two different games that often contradict each other. It’s really a shame that the gameplay hasn’t changed in the quests, as it quickly started to feel like watching the storyline was tough.

although Red Dead Redemption 2 definitely worse, GTA 5 Game design also lacks variety. A lot of times, the main task comes down to driving for ten minutes, only to turn around and have to drive somewhere else.The problem with things continuing to escalate into a shootout lies in GTA 5 Too.

vibrant world RDR 2 This is in stark contrast to the extremely limited scope of the main mission. rock star

Aside from the monotonous feel of the constant gunfights, it’s thematically meaningless in any game.gang in Red Dead Redemption 2 Pursued by the law, one needs to keep a low profile, but gunfights in every town and settlement do have a detrimental effect on that.The same can be said of Michael and others GTA 5because shooting someone on every street corner certainly won’t ensure you last long.

As open world games evolve in new and meaningful ways, you have to wonder how Rockstar will push its design formula forward.games etc The Witcher 3 and Breath of the Wild Make their main story feel unique and keep delivering new and interesting pieces to play.Open world games have grown by leaps and bounds since launch GTA 5and Red Dead Redemption 2 Evidence of Rockstar’s efforts to evolve in the same way.if Grand Theft Auto 6 A re-evaluation of the core mission design was indeed delayed, which might actually be a good thing.

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